Tianzhu Kingdom
A great realm near Lingshan where the princess was impersonated by the Jade Rabbit Demon to lure Tang Sanzang through a deceptive marriage quest.
Tianzhu Kingdom is not a city-state in the ordinary sense; from its very first appearance, it thrusts questions of "who is the guest," "who possesses dignity," and "who is being watched" to the forefront. While the CSV summarizes it as "a great nation near Lingshan where the princess is impersonated by the Jade Rabbit Spirit," the original text portrays it as a kind of atmospheric pressure that exists prior to any character's action: whenever a character approaches this place, they must first answer questions regarding their route, identity, qualifications, and the nature of the home turf. This is why the presence of Tianzhu Kingdom does not rely on a cumulative volume of pages, but rather on its ability to shift the entire situation the moment it appears.
When placed back into the larger spatial chain of the journey to the west and the proximity to Lingshan, its role becomes clearer. It does not exist in a loose parallel with the King of Tianzhu, the Jade Rabbit Spirit, the Moon Goddess, Tang Sanzang, and Sun Wukong, but rather defines them. Who holds authority here, who suddenly loses their confidence, who feels at home, and who feels thrust into a foreign land—all these factors determine how the reader understands this place. When contrasted with Heaven, Lingshan, and Flower-Fruit Mountain, Tianzhu Kingdom acts more like a gear specifically designed to rewrite itineraries and the distribution of power.
Looking at the sequence of chapters from Chapter 93, "Inquiring After the Past at Give-Alone Garden; An Accidental Encounter with the King of Tianzhu," Chapter 94, "Four Monks Enjoy the Imperial Garden; One Monster Harbors Lustful Joy," and Chapter 95, "The False Form Merges with the True to Capture the Jade Rabbit; The True Yin Returns to Meet the Spirit Origin," it is evident that Tianzhu Kingdom is not a disposable piece of scenery. It echoes, it changes color, it is re-occupied, and it takes on different meanings in the eyes of different characters. The fact that it appears in three chapters is not merely a matter of statistical frequency or rarity, but a reminder of how much weight this location carries within the novel's structure. Consequently, a formal encyclopedic entry cannot simply list settings; it must explain how the location continuously shapes conflict and meaning.
Tianzhu Kingdom First Decides Who is the Guest and Who is the Prisoner
When Chapter 93, "Inquiring After the Past at Give-Alone Garden; An Accidental Encounter with the King of Tianzhu," first presents Tianzhu Kingdom to the reader, it does not appear as a mere travel coordinate, but as an entry point to a world hierarchy. By being categorized as a "kingdom" among "mortal realms" and placed on the boundary chain of "the journey to the west/near Lingshan," it means that once characters arrive, they are no longer simply standing on another piece of land, but have stepped into another set of orders, another mode of observation, and another distribution of risks.
This explains why Tianzhu Kingdom is often more important than its surface topography. Nouns such as mountains, caves, kingdoms, palaces, rivers, and temples are merely shells; what truly carries weight is how they elevate, depress, separate, or surround the characters. When Wu Cheng'en writes about locations, he is rarely satisfied with "what is here"; he is more concerned with "who will speak louder here" and "who will suddenly find themselves with nowhere to go." Tianzhu Kingdom is a quintessential example of this approach.
Therefore, when formally discussing Tianzhu Kingdom, it must be read as a narrative device rather than reduced to a background description. It exists in a mutual explanation with characters like the King of Tianzhu, the Jade Rabbit Spirit, the Moon Goddess, Tang Sanzang, and Sun Wukong, and mirrors other spaces such as Heaven, Lingshan, and Flower-Fruit Mountain. Only within this network does the sense of world hierarchy in Tianzhu Kingdom truly emerge.
If one views Tianzhu Kingdom as a "breathing community of ritual and law," many details suddenly click into place. It is not a place established solely by grandeur or eccentricity, but one where the movements of characters are first standardized by court etiquette, dignity, marriage, discipline, and the gaze of the crowd. When readers remember it, they do not typically recall the stone steps, palaces, waters, or city walls, but rather that one must adopt a different posture to exist here.
In Chapter 93, "Inquiring After the Past at Give-Alone Garden; An Accidental Encounter with the King of Tianzhu," and Chapter 94, "Four Monks Enjoy the Imperial Garden; One Monster Harbors Lustful Joy," the most exquisite aspect of Tianzhu Kingdom is that it always makes one see the etiquette first, before making one realize that behind that etiquette stand desire, fear, calculation, or discipline.
A close look at Tianzhu Kingdom reveals that its greatest strength is not in making everything explicit, but in burying the most critical restrictions within the atmosphere of the scene. Characters often feel uneasy first, only later realizing that court etiquette, dignity, marriage, discipline, and the gaze of the crowd are at work. The space exerts its force before the explanation does; this is where the mastery of writing locations in classical novels is most evident.
Why the Rituals of Tianzhu Kingdom are Harder to Pass Than the City Gates
The first thing Tianzhu Kingdom establishes is not a visual impression, but an impression of a threshold. Whether it is the "fake princess seeking a husband" or the "embroidered ball hitting Tang Sanzang," both illustrate that entering, passing through, staying, or leaving this place is never neutral. Characters must first judge whether this is their path, their territory, or their moment; a slight error in judgment can rewrite a simple passage into an obstruction, a plea for help, a detour, or even a confrontation.
From the perspective of spatial rules, Tianzhu Kingdom breaks the question of "can I pass" into many finer queries: do I have the qualifications, do I have a basis, do I have the right connections, and what is the cost of forcing entry? This method of writing is more sophisticated than simply placing an obstacle, as it ensures that the problem of the route naturally carries institutional, relational, and psychological pressure. Because of this, whenever Tianzhu Kingdom is mentioned after Chapter 93, the reader instinctively realizes that another threshold has begun to take effect.
Looking at this style of writing today, it still feels very modern. A truly complex system never just shows you a door with "No Entry" written on it; instead, it filters you through processes, terrain, rituals, environment, and home-field relationships before you even arrive. This is precisely the composite threshold that Tianzhu Kingdom represents in Journey to the West.
The difficulty of Tianzhu Kingdom has never been just about whether one can get through, but whether one is willing to accept the entire set of premises: court etiquette, dignity, marriage, discipline, and the gaze of the crowd. Many characters seem stuck on the road, but what truly holds them back is an unwillingness to admit that the rules here are temporarily greater than themselves. These moments of being forced by space to bow their heads or change their tactics are exactly when the location begins to "speak."
Tianzhu Kingdom does not block people with stones like a mountain path; instead, it traps them with gazes, seating arrangements, marriages, punishments, court rituals, and the expectations of the masses. The more dignified it appears, the harder it is to escape.
There is also a relationship of mutual elevation between Tianzhu Kingdom and the King of Tianzhu, the Jade Rabbit Spirit, the Moon Goddess, Tang Sanzang, and Sun Wukong. Characters bring fame to the location, and the location amplifies the identity, desires, and shortcomings of the characters. Once the two are successfully bound, the reader does not even need the details repeated; simply mentioning the place name automatically brings the characters' predicament to the surface.
Who Holds the High Ground and Who Is Put on Display in the Kingdom of Tianzhu
In the Kingdom of Tianzhu, the distinction between who is on their home turf and who is a guest often determines the shape of a conflict more than the physical appearance of the place. The original text describes the rulers or residents as the "King of Tianzhu" and expands related roles to include the Princess of Tianzhu, the Jade Rabbit Demon, and the Moon Goddess. This indicates that the Kingdom of Tianzhu is never a void, but rather a space defined by ownership and the right to speak.
Once the home-field dynamic is established, the posture of the characters changes completely. Some sit poised in royal audience, firmly holding the high ground; others, upon entering, can only seek audiences, request lodging, sneak across borders, or probe the situation, sometimes even forced to trade their usual assertive language for a more humble tone. When read alongside characters like the King of Tianzhu, the Jade Rabbit Demon, the Moon Goddess, Tang Sanzang, and Sun Wukong, it becomes clear that the location itself amplifies the voice of one party over the other.
This is the most noteworthy political implication of the Kingdom of Tianzhu. Being on "home turf" does not merely mean knowing the roads, the doors, or the corners of the walls; it means that the local etiquette, the religious offerings, the clans, the royal authority, or the demonic aura default to one side. Thus, the locations in Journey to the West are never just geographical objects; they are simultaneously objects of power. Once someone occupies the Kingdom of Tianzhu, the plot naturally slides toward the rules of that party.
Therefore, when writing about the distinction between host and guest in the Kingdom of Tianzhu, it should not be understood simply as who lives there. More critically, it is about how power, aided by etiquette and public opinion, co-opts the visitor. Whoever naturally understands the local discourse can push the situation in a direction familiar to them. Home-field advantage is not an abstract aura of prestige, but rather those few beats of hesitation where a newcomer must first guess the rules and test the boundaries.
When the Kingdom of Tianzhu is placed alongside the Heavenly Palace, Lingshan, and Flower-Fruit Mountain, it becomes clearer that the earthly kingdoms in Journey to the West are not merely there to "provide local color." They actually serve the task of testing how the master and disciple handle institutions and social roles.
How the Kingdom of Tianzhu Sets the Stage as a Royal Court in Chapter 93
In Chapter 93, "Inquiry into the Past at Give-Alone Garden; A Chance Encounter with the King of Tianzhu," the direction in which the Kingdom of Tianzu first twists the situation is often more important than the event itself. On the surface, it is a "fake princess seeking a husband," but in reality, what is being redefined are the conditions of the characters' actions: matters that could have been advanced directly are forced, within the Kingdom of Tianzhu, to first pass through thresholds, rituals, clashes, or probes. The location does not appear after the event; it precedes it, selecting the manner in which the event unfolds.
Such scenes immediately give the Kingdom of Tianzhu its own atmospheric pressure. Readers will not only remember who came and went, but will remember that "once here, things will not develop as they do on open ground." From a narrative perspective, this is a vital capability: the location first creates the rules, and then allows the characters to reveal themselves within those rules. Consequently, the function of the Kingdom of Tianzhu's first appearance is not to introduce a world, but to visualize one of the world's hidden laws.
If this segment is linked with the King of Tianzhu, the Jade Rabbit Demon, the Moon Goddess, Tang Sanzang, and Sun Wukong, one can better understand why characters expose their true natures here. Some use the home-field advantage to raise the stakes, some rely on ingenuity to find a temporary path, and others suffer immediate losses because they do not understand the local order. The Kingdom of Tianzhu is not a static object, but a spatial lie detector that forces characters to reveal their positions.
When the Kingdom of Tianzhu is first introduced in Chapter 93, what truly anchors the scene is the sense that the more "proper" the setting, the harder it is to escape immediately. The location does not need to shout its danger or solemnity; the characters' reactions provide the explanation. Wu Cheng'en rarely wastes a stroke in such scenes, for as long as the atmospheric pressure of the space is accurate, the characters will fully play out the drama themselves.
This is an ideal setting to depict characters losing their usual prestige. Those who typically breeze through obstacles using martial force, cunning, or status may find themselves momentarily unable to find an opening in a place like the Kingdom of Tianzhu, which is wrapped in the layers of formal etiquette.
Why the Kingdom of Tianzhu Suddenly Becomes a Trap in Chapter 94
By Chapter 94, "Four Monks Enjoy the Imperial Garden; One Monster Harbors Lustful Joy," the Kingdom of Tianzhu often takes on a different meaning. Previously, it may have been merely a threshold, a starting point, a stronghold, or a barrier; later, it may suddenly become a point of memory, an echo chamber, a judge's bench, or a venue for the redistribution of power. This is the most sophisticated aspect of the writing of locations in Journey to the West: the same place will not always perform a single function; it is relit as character relationships and stages of the journey evolve.
This process of "shifting meaning" is often hidden between the "throwing of the silk ball to hit Tang Sanzang" and "Wukong seeing through the ruse." The location itself may not have moved, but why the characters return, how they perceive it, and whether they can enter have all changed significantly. Thus, the Kingdom of Tianzhu is no longer just a space; it begins to bear the weight of time: it remembers what happened previously, forcing those who follow to be unable to pretend that everything is starting from scratch.
If Chapter 95, "Assuming a True Form to Capture the Jade Rabbit; True Yin Returns to the Primal Spirit," pulls the Kingdom of Tianzhu back to the narrative forefront, that echo becomes even stronger. The reader discovers that the location is not just effective once, but repeatedly so; it does not create a scene for a single instance, but continuously alters the way things are understood. A formal encyclopedia entry must clarify this layer, as it explains precisely why the Kingdom of Tianzhu leaves a lasting impression among so many other locations.
Looking back at the Kingdom of Tianzhu in Chapter 94, the most rewarding part is usually not that "the story happens again," but that it brings old identities back to the stage. The location acts as if it has quietly stored the traces left behind; when characters walk back in, they are no longer stepping on the same ground as the first time, but into a field laden with old debts, old impressions, and old relationships.
Translated into a modern context, the Kingdom of Tianzhu is like a city that first co-opts you in the name of welcome, then traps you layer by layer with connections and rituals. The real difficulty is never entering the city, but rather how to avoid being redefined by it.
How the Kingdom of Tianzhu Turns a Passing Journey into a Full Story
The true ability of the Kingdom of Tianzhu to rewrite a journey into a plot comes from its capacity to redistribute speed, information, and positioning. The fake princess throwing the silk ball and the capture of the Jade Rabbit Demon are not mere post-script summaries, but structural tasks continuously executed within the novel. Whenever the characters approach the Kingdom of Tianzhu, the originally linear itinerary diverges: some must scout the road, some must call for reinforcements, some must navigate social obligations, and others must swiftly switch strategies between the roles of host and guest.
This explains why, when many recall Journey to the West, they remember not an abstract long road, but a series of plot nodes carved out by specific locations. The more a location can create a "route differential," the less flat the plot becomes. The Kingdom of Tianzhu is exactly such a space that cuts the journey into dramatic beats: it forces the characters to stop, allows relationships to be rearranged, and ensures that conflicts are no longer resolved solely by direct martial force.
From a technical writing perspective, this is more sophisticated than simply adding more enemies. An enemy can only create a single confrontation, but a location can simultaneously generate hospitality, vigilance, misunderstanding, negotiation, pursuit, ambush, diversion, and return. Therefore, it is no exaggeration to say that the Kingdom of Tianzhu is not a backdrop, but a plot engine. It rewrites "where to go" into "why one must go this way" and "why things happen to go wrong specifically here."
Because of this, the Kingdom of Tianzhu is particularly adept at cutting the rhythm. A journey that was previously moving smoothly forward must, upon arriving here, first stop, look, ask, detour, or swallow one's pride. These few beats of delay seem to slow things down, but in reality, they are creating the folds of the plot; without such folds, the road in Journey to the West would have only length, and no depth.
The Buddhist, Daoist, and Royal Power Behind the Kingdom of Tianzhu and the Order of Realms
If one views the Kingdom of Tianzhu merely as a spectacle, they miss the underlying order of Buddhism, Daoism, royal authority, and ritual law. The spaces in Journey to the West are never ownerless wildernesses; even the mountain ridges, caverns, and rivers are woven into a specific structural realm. Some are closer to the sacred lands of Buddha, some align with the orthodox lineages of Daoism, and others clearly operate under the governance logic of imperial courts, palaces, nations, and borders. The Kingdom of Tianzhu sits precisely where these various orders interlock.
Consequently, its symbolic significance is rarely an abstract notion of "beauty" or "danger," but rather a demonstration of how a particular worldview manifests on the ground. It is a place where royal power renders hierarchy as a visible space, where religion transforms cultivation and incense-offerings into tangible gateways, and where demon forces turn the acts of seizing mountains, occupying caves, and blocking roads into a distinct set of local governance techniques. In other words, the cultural weight of the Kingdom of Tianzhu stems from its ability to turn abstract concepts into a living scene that can be traversed, obstructed, and contested.
This layer explains why different locations evoke different emotions and rituals. Certain places naturally demand silence, worship, and gradual progression; others naturally require breaching gates, smuggling, and breaking arrays; still others appear as homes on the surface, but are deeply embedded with meanings of displacement, exile, return, or punishment. The cultural value of reading the Kingdom of Tianzhu lies in how it compresses abstract order into a spatial experience that can be felt physically.
The cultural weight of the Kingdom of Tianzhu must also be understood through the lens of "how a mortal kingdom weaves institutional pressure into daily life." The novel does not start with an abstract concept and then casually assign it a backdrop; instead, it allows the concept to grow directly into a place that can be walked, blocked, and fought over. Locations thus become the physical embodiment of ideas, and every time a character enters or leaves, they are in a visceral collision with that worldview.
Placing the Kingdom of Tianzhu Back into Modern Institutions and Psychological Maps
When placed within the experience of a modern reader, the Kingdom of Tianzhu can easily be read as an institutional metaphor. "Institutions" are not necessarily government offices and paperwork; they can be any organizational structure that first dictates qualifications, procedures, tone, and risk. The fact that one must change their manner of speaking, pace of action, and path of seeking help upon arriving in the Kingdom of Tianzhu is very similar to the predicament of a person today within a complex organization, a boundary system, or a highly stratified space.
At the same time, the Kingdom of Tianzhu often carries the weight of a psychological map. It may feel like a hometown, a threshold, a testing ground, a place of no return, or a location that forces old traumas and old identities to the surface the moment one draws near. This ability to "link space with emotional memory" gives it far more explanatory power in contemporary reading than mere scenery. Many places that seem like supernatural legends can actually be read as the anxieties of belonging, institutions, and boundaries faced by modern people.
A common modern misreading is to view such locations as "scenery boards needed for the plot." However, a truly sophisticated reading reveals that the location itself is a narrative variable. To ignore how the Kingdom of Tianzhu shapes relationships and routes is to read Journey to the West on too shallow a level. The greatest reminder it leaves for the contemporary reader is precisely this: environments and institutions are never neutral; they are always stealthily determining what a person can do, what they dare to do, and the posture in which they do it.
In modern terms, the Kingdom of Tianzhu is much like a city system that welcomes you while simultaneously defining you. A person is not necessarily blocked by a wall, but more often by the occasion, their qualifications, their tone, and an invisible tacit understanding. Because this experience is not distant from modern life, these classical locations do not feel old at all; rather, they feel strangely familiar.
Narrative Hooks for Writers and Adapters
For writers, the most valuable aspect of the Kingdom of Tianzhu is not its established fame, but the set of portable narrative hooks it provides. As long as one preserves the skeleton of "who holds the home field, who must cross the threshold, who is silenced here, and who must change their strategy," the Kingdom of Tianzhu can be rewritten as a powerful narrative device. Seeds of conflict grow almost automatically, because the spatial rules have already divided the characters into those with the upper hand, those at a disadvantage, and those in danger.
It is equally suited for film, television, and derivative works. The greatest fear of an adapter is to copy a name without copying why the original work succeeded; what can truly be taken from the Kingdom of Tianzhu is how it binds space, character, and event into a cohesive whole. When one understands why "the fake princess recruiting a husband" or "the embroidered ball hitting Tang Sanzang" must happen here, the adaptation will be more than just a replication of scenery—it will preserve the potency of the original.
Furthermore, the Kingdom of Tianzhu provides excellent experience in mise-en-scène. How characters enter the scene, how they are seen, how they fight for a position to speak, and how they are forced into their next move are not technical details added during late-stage writing, but are determined by the location from the start. For this reason, the Kingdom of Tianzhu is more like a reusable writing module than a mere place name.
The most valuable takeaway for writers is that the Kingdom of Tianzhu comes with a clear adaptive blueprint: first, surround the characters with ritual etiquette, then let them discover they are losing their initiative. As long as this core is preserved, even if moved to a completely different genre, one can still write with the power of the original—the sense that "the moment a person arrives at a place, the posture of their fate changes." The interplay between this and characters and places such as the King of Tianzhu, Jade Rabbit Demon, Moon Goddess, Tang Sanzang, Sun Wukong, Heavenly Palace, Spirit Mountain, and Flower-Fruit Mountain serves as the finest material library.
Transforming the Kingdom of Tianzhu into Levels, Maps, and Boss Routes
If the Kingdom of Tianzhu were converted into a game map, its most natural positioning would not be a simple sightseeing area, but a level node with clear home-field rules. It could accommodate exploration, layered mapping, environmental hazards, faction control, route switching, and phased objectives. If a boss battle is required, the boss should not merely stand at the finish line waiting; instead, the boss should embody how the location naturally favors the home-field side. Only this aligns with the spatial logic of the original work.
From a mechanical perspective, the Kingdom of Tianzhu is especially suited for a regional design of "understand the rules first, then find the path." Players would not just fight monsters, but would need to judge who controls the entrance, where environmental hazards are triggered, where one can smuggle through, and when external aid is necessary. By pairing these with the abilities of characters like the King of Tianzhu, Jade Rabbit Demon, Moon Goddess, Tang Sanzang, and Sun Wukong, the map will possess the true flavor of Journey to the West, rather than being a mere superficial copy.
As for more detailed level design, it can be expanded around regional layout, boss pacing, branching paths, and environmental mechanisms. For example, the Kingdom of Tianzhu could be split into three stages: the Pre-Threshold Zone, the Home-Field Suppression Zone, and the Reversal Breakthrough Zone. This would force players to first decipher the spatial rules, then seek a window for counter-action, and finally enter combat or complete the level. This gameplay is not only closer to the original text but also turns the location itself into a "speaking" game system.
If this atmosphere were translated into gameplay, the Kingdom of Tianzhu would be best suited not for a linear monster-grind, but for a regional structure of "social probing, navigating rules, and then seeking paths of escape and counter-attack." The player is first educated by the location, and then learns to utilize the location in reverse; when they finally win, they have won not just against the enemy, but against the rules of the space itself.
Closing Remarks
The reason the Tianzhu Kingdom maintains a stable presence throughout the long journey of Journey to the West is not because of its famous name, but because it truly participates in the orchestration of the characters' fates. From the fake princess tossing the embroidered ball to the capture of the Jade Rabbit Demon, it always carries more weight than a mere backdrop.
Writing locations in this manner is one of Wu Cheng'en's greatest skills: he grants space its own narrative agency. To truly understand the Tianzhu Kingdom is to understand how Journey to the West compresses its worldview into a living scene—one that can be traversed, collided with, and lost and then recovered.
A more human way of reading this is to stop treating the Tianzhu Kingdom as a mere setting or a noun, and instead remember it as an experience that weighs upon the body. The fact that characters pause, catch their breath, or change their minds upon arriving here proves that this location is not a label on a page, but a space that truly forces characters to transform within the novel. Once this point is grasped, the Tianzhu Kingdom shifts from being a place one "knows exists" to a place where one "can feel why it has always remained in the book." For this reason, a truly great encyclopedia of locations should not merely arrange data; it should restore that atmospheric pressure. After reading, one should not only know what happened there but also vaguely sense why the characters felt constrained, slowed, hesitant, or suddenly sharp. What makes the Tianzhu Kingdom worth preserving is precisely this power to press the story back into the human experience.
Frequently Asked Questions
What is the Kingdom of Tianzhu, and where does it fall on the pilgrimage route? +
The Kingdom of Tianzhu is a great nation near Lingshan on the pilgrimage route. By the time the master and disciples arrive, they are nearing their final destination. The story unfolds primarily between chapters ninety-three and ninety-five, serving as one of the last major stopping points of the…
Why was the Princess of the Kingdom of Tianzhu a fake, and what was the truth? +
The true princess of the Kingdom of Tianzhu was knocked unconscious years ago and replaced by the Jade Rabbit Demon. The Jade Rabbit Demon impersonated the princess and lived in the palace for many years, intending to use the tradition of throwing the embroidered ball to recruit Tang Sanzang as her…
What happened when the fake princess threw the embroidered ball and hit Tang Sanzang? +
The Jade Rabbit Demon, disguised as the princess, held a ceremony to find a husband by throwing an embroidered ball. The ball happened to land on Tang Sanzang, forcing him to accept the summons and become the prospective consort. This plot point serves as the final trial of Tang Sanzang's own will…
How did Sun Wukong see through the ruse and capture the Jade Rabbit Demon? +
Wukong noticed the princess's strange demeanor and confirmed the impersonation by investigating the whereabouts of the true princess. He then summoned the Taiyin Star Lord (the Moon God). The Moon God struck the demon with a medicine pestle, forcing the Jade Rabbit Demon to reveal her true form and…
Within whose territory is the Kingdom of Tianzhu, and what is its historical connection to Buddhism? +
Tianzhu was the ancient Chinese name for India. Journey to the West uses this name to place the destination of the pilgrimage near India, hinting at the source of the Buddhist Dharma. This also corresponds to the actual historical geographical route taken by Master Xuanzang when he traveled to India…
How did the Jade Rabbit Demon incident conclude, and did the Kingdom of Tianzhu return to normal? +
After the Jade Rabbit Demon was subdued, the identity of the fake princess who had impersonated her for years was exposed. The true princess returned to the side of the King of Tianzhu. The king, grateful for the rescue by the master and disciples, saw the pilgrimage party off as they successfully…