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Immobilization Spell

Also known as:
Stillness Spell Body-Fixing Art

The Immobilization Spell is a pivotal control technique in Journey to the West used to render a target completely motionless, though it is always bound by specific limitations and narrative costs.

Immobilization Spell Immobilization Spell Journey to the West Control Technique Restriction Immobilization Spell
Published: April 5, 2026
Last Updated: April 5, 2026

If one treats the Immobilization Spell merely as a functional description within Journey to the West, it is easy to overlook its true significance. In the CSV, it is defined as "rendering the target completely stationary and unable to move," which appears to be a concise setting. However, when revisited in Chapters 5, 30, 39, 54, 74, and 89, one discovers that it is not just a noun, but a technique of control that constantly rewrites a character's predicament, the path of conflict, and the narrative rhythm. The reason it merits its own page is precisely because this skill possesses both a clear method of activation—"pinching a mudra and chanting 'Stay! Stay! Stay!'"—and hard boundaries, such as "ineffective against those with superior magical power" or "may expire after one celestial cycle." Strength and weakness are never separate entities.

In the original text, the Immobilization Spell often appears alongside characters like Sun Wukong and various immortals and Buddhas, serving as a mirror to other divine powers such as the Somersault Cloud, Fire-Golden Eyes, Seventy-Two Transformations, and Clairvoyance and Clairaudience. By viewing them together, the reader understands that Wu Cheng'en never wrote divine powers as isolated effects, but as a network of interlocking rules. The Immobilization Spell is a restriction within the realm of control techniques; its power level is generally regarded as "high," and its origin is attributed to "attainment through cultivation." While these fields look like a spreadsheet, they transform into points of pressure, misjudgment, and turning points within the plot of the novel.

Therefore, the best way to understand the Immobilization Spell is not to ask "if it is useful," but rather "in which scenes does it suddenly become irreplaceable," and "why, no matter how useful it is, it is always suppressed by powers such as those possessed by those with higher magical strength." It is first established in Chapter 5, and echoes of it persist until Chapter 97, proving that it is not a one-time firework, but a long-term rule that is repeatedly deployed. The true power of the Immobilization Spell lies in its ability to push the plot forward; its enduring appeal lies in the fact that every such advancement comes with a price.

For today's readers, the Immobilization Spell is far more than a fancy term from a classical supernatural tale. Modern readers often interpret it as a system ability, a character tool, or even an organizational metaphor. Yet, the more this happens, the more necessary it is to return to the original text: first, to see why it was written into Chapter 5, and then to observe how it manifests, fails, is misunderstood, or is reinterpreted in key scenes—such as freezing the fairies of the Peach Garden or various mortal demons. Only then will this divine power avoid collapsing into a mere stat card.

The Origins of the Immobilization Spell

The Immobilization Spell does not emerge from a vacuum in Journey to the West. When it is first introduced in Chapter 5, the author simultaneously links it to the thread of "attainment through cultivation." Whether it leans toward Buddhism, Daoism, folk occultism, or the self-study of demons, the original text repeatedly emphasizes one point: divine powers are not found by chance; they are always tied to a path of cultivation, a social identity, a lineage of mentorship, or a specific fortuitous encounter. Because of this origin, the Immobilization Spell does not become a feature that anyone can replicate without cost.

In terms of the hierarchy of techniques, the Immobilization Spell is a restriction within the category of control arts, meaning it occupies a specialized position within a broader class. It is not a vague "knowledge of some magic," but a skill with clear domain boundaries. This becomes clearer when compared to the Somersault Cloud, Fire-Golden Eyes, Seventy-Two Transformations, and Clairvoyance and Clairaudience. Some powers focus on movement, some on discernment, and some on transformation and deception, whereas the Immobilization Spell is specifically responsible for "rendering the target completely stationary and unable to move." This specialization ensures that it is often not a universal solution in the novel, but rather a specialized tool that is exceptionally sharp for a specific type of problem.

Establishing the Immobilization Spell in Chapter 5

Chapter 5, "The Great Sage Havoc in the Peach Garden and Stealing the Elixirs; The Heavenly Palace's Gods Capture the Monster," is important not only because it is the first appearance of the Immobilization Spell, but because it plants the core seeds of the skill's rules. Whenever the original text introduces a divine power for the first time, it usually explains how it is activated, when it takes effect, who wields it, and how it shifts the situation; the Immobilization Spell is no exception. Even as the descriptions become more fluid later in the story, the threads established during its debut—"pinching a mudra and chanting 'Stay! Stay! Stay!'", "rendering the target completely stationary and unable to move", and "attainment through cultivation"—continue to resonate throughout the work.

This is why the first appearance cannot be viewed as a mere cameo. In supernatural novels, the first display of power often serves as the "constitutional text" for that ability. After Chapter 5, whenever the reader encounters the Immobilization Spell, they already know roughly how it will function and that it is not a cost-free master key. In other words, Chapter 5 presents the Immobilization Spell as a power that is predictable yet not entirely controllable: you know it will work, but you must wait to see exactly how it works.

How the Immobilization Spell Truly Changes the Situation

The most compelling aspect of the Immobilization Spell is that it always rewrites the situation rather than simply creating a spectacle. The key scenes summarized in the CSV—"freezing the fairies of the Peach Garden, freezing various mortal demons"—illustrate this well: it does not just flash once during a magical duel, but repeatedly alters the course of events across different rounds, different opponents, and different relational dynamics. By Chapters 5, 30, 39, 54, 74, and 89, it sometimes serves as a preemptive strike, sometimes as a means of escape, sometimes as a method of pursuit, and sometimes as the twist that bends a straightforward plot.

Because of this, the Immobilization Spell is best understood through its "narrative function." It makes certain conflicts possible, makes certain twists plausible, and provides a basis for why certain characters are dangerous or reliable. Many divine powers in Journey to the West simply help characters "win," but the Immobilization Spell more often helps the author "tighten the drama." It alters the speed, perspective, sequence, and information gap within a scene; thus, its true effect is not the surface result, but the plot structure itself.

Why the Immobilization Spell Must Not Be Overestimated

No matter how powerful a divine skill is, as long as it exists within the rules of Journey to the West, it must have boundaries. The boundaries of the Immobilization Spell are not vague; the CSV states them plainly: "ineffective against those with superior magical power / may expire after one celestial cycle." These limitations are not mere footnotes, but the key to the skill's literary longevity. Without restrictions, a divine power collapses into a promotional brochure; because the limits are clearly defined, every appearance of the Immobilization Spell carries a sense of risk. The reader knows it can save the day, but will simultaneously wonder: will it happen to clash with the exact type of situation it fears most this time?

Furthermore, the brilliance of Journey to the West lies not just in the existence of "weaknesses," but in the fact that it always provides a corresponding way to break or counter them. For the Immobilization Spell, this thread is "can be resolved by those with higher magical power." It tells us that no ability exists in isolation: its nemesis, its countermeasure, and its conditions for failure are as important as the ability itself. Those who truly understand this novel will not ask "how strong" the Immobilization Spell is, but rather "when is it most likely to fail," because the drama often begins precisely at the moment of failure.

Distinguishing the Immobilization Spell from Adjacent Divine Powers

Placing the Immobilization Spell alongside similar divine powers makes its true specialty easier to understand. Many readers tend to lump a group of related abilities together, feeling they are all much the same; however, Wu Cheng'en's writing was often meticulously precise. While they all fall under the category of control techniques, the Immobilization Spell leans specifically toward the path of restriction. Therefore, it does not simply overlap with the Somersault Cloud, Fire-Golden Eyes, Seventy-Two Transformations, or Clairvoyance and Clairaudience, but rather addresses different problems. The former may lean toward transformation, scouting, charging, or remote sensing, while the latter focuses specifically on "rendering the target completely motionless and unable to move."

This distinction is crucial because it determines exactly how a character wins in a given scene. If the Immobilization Spell is misread as another kind of ability, one cannot understand why it appears critical in certain rounds yet serves only as support in others. The reason the novel remains captivating is that it does not allow all divine powers to point toward the same kind of gratification; instead, it gives every ability its own specific area of operation. The value of the Immobilization Spell lies not in being a catch-all, but in the clarity with which it handles its own specific domain.

Placing the Immobilization Spell Back into the Context of Buddhist and Daoist Cultivation

To treat the Immobilization Spell merely as a description of an effect is to underestimate the cultural weight behind it. Whether it leans more toward Buddhism, Daoism, or the paths of folk numerology and demonic cultivation, it is inseparable from the thread of "attainment through cultivation." In other words, this divine power is not just a result of an action, but a result of a worldview: why cultivation is effective, how dharma is passed down, where power originates, and how humans, demons, immortals, and Buddhas approach higher levels through specific means—all leave their marks within such abilities.

Consequently, the Immobilization Spell always carries symbolic meaning. It symbolizes not just "I possess this skill," but rather a certain order's arrangement of the body, cultivation, aptitude, and destiny. When viewed within the Buddhist and Daoist context, it ceases to be a mere flashy plot device and becomes an expression of cultivation, precepts, cost, and hierarchy. Many modern readers easily misread this point, treating it only as a spectacle for consumption; yet the true rarity of the original work is that it always keeps the spectacle nailed to the floor of dharma and cultivation.

Why the Immobilization Spell is Still Misread Today

Today, the Immobilization Spell is easily read as a modern metaphor. Some understand it as a tool for efficiency, while others imagine it as a psychological mechanism, an organizational system, a cognitive advantage, or a risk management model. This interpretation is not without merit, as the divine powers in Journey to the West can often be linked to contemporary experiences. The problem, however, is that once modern imagination takes only the effect without considering the original context, it is easy to overestimate and flatten this ability, or even read it as an omnipotent button without any cost.

Therefore, a truly quality modern reading should employ a dual perspective: on one hand, acknowledging that the Immobilization Spell can indeed be read by people today as a metaphor, a system, or a psychological landscape; on the other hand, remembering that in the novel, it always exists within hard constraints—such as being "ineffective against those with superior magical power," "potentially expiring after one full cycle," or "being resolvable by those with even higher power." Only by bringing these constraints into the fold can a modern interpretation avoid becoming untethered. In other words, the reason we still speak of the Immobilization Spell today is precisely because it resembles both a classical dharma and a contemporary problem.

What Writers and Level Designers Should Steal from the Immobilization Spell

From a creative standpoint, the most valuable thing to steal from the Immobilization Spell is not its surface effect, but how it naturally generates seeds of conflict and narrative hooks. The moment it is introduced into a story, a string of questions immediately emerges: Who relies on this ability most? Who fears it most? Who suffers because they overestimated it? And who can exploit its loopholes to trigger a reversal? Once these questions arise, the Immobilization Spell ceases to be a mere setting and becomes a narrative engine. For writers, fan-fiction creators, adapters, and script designers, this is far more important than the simple fact that the "ability is powerful."

In game design, the Immobilization Spell is best treated as a comprehensive set of mechanics rather than an isolated skill. The act of "pinching a finger and chanting 'Stay! Stay! Stay!'" can be designed as a wind-up or activation condition. The rule that it is "ineffective against those with superior magical power" or "may expire after one full cycle" can be translated into cooldowns, durations, recovery frames, or windows of failure. Furthermore, the fact that "those with even greater magical power can break the spell" creates a counter-play relationship between Bosses, levels, or character classes. Only through such design does a skill feel faithful to the original work while remaining playable. True, sophisticated gamification is not about crudely turning divine powers into numerical values, but about translating the rules that provide the most dramatic tension in the novel into game mechanics.

Additionally, the Immobilization Spell warrants repeated discussion because it treats the act of "rendering a target completely motionless" as a rule that morphs across different scenarios. After the basic laws are established in Chapter 5, the subsequent mentions are not mechanical repetitions. Instead, across different characters, targets, and intensities of conflict, the spell continuously reveals new facets: sometimes it favors the first strike, sometimes it serves as a plot twist, sometimes it provides an escape, and other times it simply pushes a larger drama to the forefront. Because it re-emerges and shifts with the scene, the Immobilization Spell does not feel like a rigid setting, but rather a tool that breathes within the narrative.

Looking at its history of contemporary reception, many people's first instinct when discussing the Immobilization Spell is to treat it as a "power fantasy" trope. Yet, the truly enduring quality is not the "payoff" itself, but the limitations, misunderstandings, and counters behind that payoff. Only by preserving these elements can the divine power remain authentic. For adapters, this serves as a reminder: the more famous a divine power is, the less one should focus solely on its most spectacular effect. Instead, one must write in how it is initiated, how it concludes, how it fails, and how it is countered by higher rules in the original text.

From another perspective, the Immobilization Spell possesses a strong structural significance: it splits a linear plot into two layers. One layer is what the characters believe is happening in the moment; the other is what the spell has actually changed. Because these two layers often do not overlap, the Immobilization Spell is exceptionally effective at creating drama, misjudgments, and subsequent remedies. The echoes from Chapter 5 to Chapter 97 demonstrate that this is not a one-time coincidence, but a narrative method intentionally deployed by the author.

When placed within a broader spectrum of abilities, the Immobilization Spell rarely stands alone; it is only complete when viewed alongside the user, the environmental constraints, and the opponent's counters. Consequently, the more frequently this ability is used, the more the reader perceives the hierarchy, the division of labor, and the structural integrity of the world-building. Such a power does not become hollow the more it is written; rather, it becomes more like a grounded, functional set of rules.

To add one more point, the Immobilization Spell is suitable for a long-form entry because it naturally possesses both literary and systemic value. Literarily, it allows characters to reveal their true capabilities and shortcomings at critical moments. Systemically, it can be dismantled into clear components: execution, duration, cost, counter-measures, and failure windows. While many divine powers only function in one dimension, the Immobilization Spell simultaneously supports close reading of the original, conceptualization for adaptation, and game mechanic design. This is why it is more sustainable to write about than many one-off plot devices.

For today's readers, this dual value is especially important. We can view it as a magical art from a classical world of gods and demons, or we can read it as an organizational metaphor, a psychological model, or a rule-based device that remains relevant today. Regardless of the interpretation, it cannot be detached from the boundary lines of "ineffective against those with superior magical power / may expire after one full cycle" and "those with even greater magical power can break the spell." As long as the boundaries remain, the divine power lives.

Additionally, the Immobilization Spell warrants repeated discussion because it treats the act of "rendering a target completely motionless" as a rule that morphs across different scenarios. After the basic laws are established in Chapter 5, the subsequent mentions are not mechanical repetitions. Instead, across different characters, targets, and intensities of conflict, the spell continuously reveals new facets: sometimes it favors the first strike, sometimes it serves as a plot twist, sometimes it provides an escape, and other times it simply pushes a larger drama to the forefront. Because it re-emerges and shifts with the scene, the Immobilization Spell does not feel like a rigid setting, but rather a tool that breathes within the narrative.

Looking at its history of contemporary reception, many people's first instinct when discussing the Immobilization Spell is to treat it as a "power fantasy" trope. Yet, the truly enduring quality is not the "payoff" itself, but the limitations, misunderstandings, and counters behind that payoff. Only by preserving these elements can the divine power remain authentic. For adapters, this serves as a reminder: the more famous a divine power is, the less one should focus solely on its most spectacular effect. Instead, one must write in how it is initiated, how it concludes, how it fails, and how it is countered by higher rules in the original text.

From another perspective, the Immobilization Spell possesses a strong structural significance: it splits a linear plot into two layers. One layer is what the characters believe is happening in the moment; the other is what the spell has actually changed. Because these two layers often do not overlap, the Immobilization Spell is exceptionally effective at creating drama, misjudgments, and subsequent remedies. The echoes from Chapter 5 to Chapter 97 demonstrate that this is not a one-time coincidence, but a narrative method intentionally deployed by the author.

When placed within a broader spectrum of abilities, the Immobilization Spell rarely stands alone; it is only complete when viewed alongside the user, the environmental constraints, and the opponent's counters. Consequently, the more frequently this ability is used, the more the reader perceives the hierarchy, the division of labor, and the structural integrity of the world-building. Such a power does not become hollow the more it is written; rather, it becomes more like a grounded, functional set of rules.

To add one more point, the Immobilization Spell is suitable for a long-form entry because it naturally possesses both literary and systemic value. Literarily, it allows characters to reveal their true capabilities and shortcomings at critical moments. Systemically, it can be dismantled into clear components: execution, duration, cost, counter-measures, and failure windows. While many divine powers only function in one dimension, the Immobilization Spell simultaneously supports close reading of the original, conceptualization for adaptation, and game mechanic design. This is why it is more sustainable to write about than many one-off plot devices.

For today's readers, this dual value is especially important. We can view it as a magical art from a classical world of gods and demons, or we can read it as an organizational metaphor, a psychological model, or a rule-based device that remains relevant today. Regardless of the interpretation, it cannot be detached from the boundary lines of "ineffective against those with superior magical power / may expire after one full cycle" and "those with even greater magical power can break the spell." As long as the boundaries remain, the divine power lives.

Additionally, the Immobilization Spell warrants repeated discussion because it treats the act of "rendering a target completely motionless" as a rule that morphs across different scenarios. After the basic laws are established in Chapter 5, the subsequent mentions are not mechanical repetitions. Instead, across different characters, targets, and intensities of conflict, the spell continuously reveals new facets: sometimes it favors the first strike, sometimes it serves as a plot twist, sometimes it provides an escape, and other times it simply pushes a larger drama to the forefront. Because it re-emerges and shifts with the scene, the Immobilization Spell does not feel like a rigid setting, but rather a tool that breathes within the narrative.

Looking at its history of contemporary reception, many people's first instinct when discussing the Immobilization Spell is to treat it as a "power fantasy" trope. Yet, the truly enduring quality is not the "payoff" itself, but the limitations, misunderstandings, and counters behind that payoff. Only by preserving these elements can the divine power remain authentic. For adapters, this serves as a reminder: the more famous a divine power is, the less one should focus solely on its most spectacular effect. Instead, one must write in how it is initiated, how it concludes, how it fails, and how it is countered by higher rules in the original text.

From another perspective, the Immobilization Spell possesses a strong structural significance: it splits a linear plot into two layers. One layer is what the characters believe is happening in the moment; the other is what the spell has actually changed. Because these two layers often do not overlap, the Immobilization Spell is exceptionally effective at creating drama, misjudgments, and subsequent remedies. The echoes from Chapter 5 to Chapter 97 demonstrate that this is not a one-time coincidence, but a narrative method intentionally deployed by the author.

When placed within a broader spectrum of abilities, the Immobilization Spell rarely stands alone; it is only complete when viewed alongside the user, the environmental constraints, and the opponent's counters. Consequently, the more frequently this ability is used, the more the reader perceives the hierarchy, the division of labor, and the structural integrity of the world-building. Such a power does not become hollow the more it is written; rather, it becomes more like a grounded, functional set of rules.

To add one more point, the Immobilization Spell is suitable for a long-form entry because it naturally possesses both literary and systemic value. Literarily, it allows characters to reveal their true capabilities and shortcomings at critical moments. Systemically, it can be dismantled into clear components: execution, duration, cost, counter-measures, and failure windows. While many divine powers only function in one dimension, the Immobilization Spell simultaneously supports close reading of the original, conceptualization for adaptation, and game mechanic design. This is why it is more sustainable to write about than many one-off plot devices.

For today's readers, this dual value is especially important. We can view it as a magical art from a classical world of gods and demons, or we can read it as an organizational metaphor, a psychological model, or a rule-based device that remains relevant today. Regardless of the interpretation, it cannot be detached from the boundary lines of "ineffective against those with superior magical power / may expire after one full cycle" and "those with even greater magical power can break the spell." As long as the boundaries remain, the divine power lives.

Additionally, the Immobilization Spell warrants repeated discussion because it treats the act of "rendering a target completely motionless" as a rule that morphs across different scenarios. After the basic laws are established in Chapter 5, the subsequent mentions are not mechanical repetitions. Instead, across different characters, targets, and intensities of conflict, the spell continuously reveals new facets: sometimes it favors the first strike, sometimes it serves as a plot twist, sometimes it provides an escape, and other times it simply pushes a larger drama to the forefront. Because it re-emerges and shifts with the scene, the Immobilization Spell does not feel like a rigid setting, but rather a tool that breathes within the narrative.

Looking at its history of contemporary reception, many people's first instinct when discussing the Immobilization Spell is to treat it as a "power fantasy" trope. Yet, the truly enduring quality is not the "payoff" itself, but the limitations, misunderstandings, and counters behind that payoff. Only by preserving these elements can the divine power remain authentic. For adapters, this serves as a reminder: the more famous a divine power is, the less one should focus solely on its most spectacular effect. Instead, one must write in how it is initiated, how it concludes, how it fails, and how it is countered by higher rules in the original text.

From another perspective, the Immobilization Spell possesses a strong structural significance: it splits a linear plot into two layers. One layer is what the characters believe is happening in the moment; the other is what the spell has actually changed. Because these two layers often do not overlap, the Immobilization Spell is exceptionally effective at creating drama, misjudgments, and subsequent remedies. The echoes from Chapter 5 to Chapter 97 demonstrate that this is not a one-time coincidence, but a narrative method intentionally deployed by the author.

When placed within a broader spectrum of abilities, the Immobilization Spell rarely stands alone; it is only complete when viewed alongside the user, the environmental constraints, and the opponent's counters. Consequently, the more frequently this ability is used, the more the reader perceives the hierarchy, the division of labor, and the structural integrity of the world-building. Such a power does not become hollow the more it is written; rather, it becomes more like a grounded, functional set of rules.

To add one more point, the Immobilization Spell is suitable for a long-form entry because it naturally possesses both literary and systemic value. Literarily, it allows characters to reveal their true capabilities and shortcomings at critical moments. Systemically, it can be dismantled into clear components: execution, duration, cost, counter-measures, and failure windows. While many divine powers only function in one dimension, the Immobilization Spell simultaneously supports close reading of the original, conceptualization for adaptation, and game mechanic design. This is why it is more sustainable to write about than many one-off plot devices.

For today's readers, this dual value is especially important. We can view it as a magical art from a classical world of gods and demons, or we can read it as an organizational metaphor, a psychological model, or a rule-based device that remains relevant today. Regardless of the interpretation, it cannot be detached from the boundary lines of "ineffective against those with superior magical power / may expire after one full cycle" and "those with even greater magical power can break the spell." As long as the boundaries remain, the divine power lives.

Conclusion

Looking back at the Immobilization Spell, what is most worth remembering is never just the functional definition—"rendering the target completely motionless and unable to move"—but rather how it was established in Chapter 5, how it echoed continuously through Chapters 5, 30, 39, 54, 74, and 89, and how it always operated within boundaries such as "ineffective against those with superior magical power," "potentially expiring after one full cycle," and "can be dispelled by one with greater power." It is both a tool of control and a node within the broader network of abilities in Journey to the West. Precisely because it has a clear purpose, a clear cost, and a clear countermeasure, this divine power avoids becoming a dead setting.

Thus, the true vitality of the Immobilization Spell lies not in how miraculous it appears, but in its ability to bind characters, scenes, and rules together. For the reader, it provides a method for understanding the world; for the writer and designer, it provides a ready-made framework for creating drama, designing levels, and arranging plot twists. As we reach the end of these pages on divine powers, what truly remains are not the names, but the rules; and the Immobilization Spell is exactly the kind of ability whose rules are so clear that it becomes exceptionally enduring to write.

Frequently Asked Questions

What is the Immobilization Spell? +

The Immobilization Spell is a control technique that renders a target completely stationary and unable to move by forming a hand seal and chanting "Stay! Stay! Stay!" It is one of the most frequently used combat spells in Journey to the West.

What are the limitations of the Immobilization Spell? +

It is ineffective against those with immense magical power. Furthermore, the immobilization effect typically lasts for only about one double-hour before expiring automatically. Consequently, it cannot be used for the long-term containment of high-cultivation opponents and is only suitable for…

In which scenes has Sun Wukong used the Immobilization Spell? +

He used it in numerous instances, such as freezing the immortal maidens while stealing the Peaches of Immortality in Chapter 5, during the events in the Daughter Kingdom in Chapter 54, and during the confrontations before Lion-Camel Ridge in Chapter 74. It is one of Wukong's go-to methods for…

What does it signify that the Immobilization Spell is used from Chapter 5 all the way to Chapter 97? +

The fact that it is recorded across more than ninety chapters of the book indicates that the Immobilization Spell is a sustainable and practical control method rather than a one-time trick. Its rules and boundaries remain consistent throughout the story, never becoming obsolete as the plot…

What is the difference between the Immobilization Spell and the Band-Tightening Spell? +

The Band-Tightening Spell is a physical restraint specifically effective against Sun Wukong, activated by Tang Sanzang chanting the mantra. In contrast, the Immobilization Spell is a general control technique actively cast by Sun Wukong. The direction of the casting and the intended targets of the…

Which cultivation lineage does the Immobilization Spell belong to? +

This spell belongs to the path of restrictive arts acquired through cultivation. Similar binding incantations exist within the Taoist magical system, and any practitioner with a certain level of cultivation has the opportunity to master it; it does not belong exclusively to any single sect.

Story Appearances