Zhuzi Kingdom
A realm where the king fell into a deep melancholy for three years after the abduction of his queen, eventually saved by Sun Wukong's suspended-thread diagnosis and the administration of the Wujin Pill.
The Zhuzi Kingdom is not a city-state in the ordinary sense; from its first appearance, it thrusts questions of "who is the guest, who possesses dignity, and who is being scrutinized" to the forefront. While the CSV summarizes it as "a kingdom where the king has been chronically depressed for three years due to the abduction of his queen," the original text portrays it as a form of atmospheric pressure that exists prior to any character's action. Whenever a character approaches this place, they must first answer questions regarding their route, identity, qualifications, and the nature of the home turf. This is why the presence of the Zhuzi Kingdom does not rely on a cumulative amount of page space, but rather on its ability to shift the entire dynamic of the plot the moment it appears.
When viewed within the larger spatial chain of the journey to the West, its role becomes clearer. It does not exist in a loose parallel with the King of Zhuzi, Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong, but rather defines them through mutual interaction: who holds authority here, who suddenly loses their confidence, who feels at home, and who feels thrust into a foreign land—all these factors determine how the reader understands this place. When contrasted further with Heaven, Lingshan, and Flower-Fruit Mountain, the Zhuzi Kingdom resembles a gear specifically designed to rewrite itineraries and the distribution of power.
Looking at the sequence of chapters—Chapter 68, "In the Zhuzi Kingdom, Tang Sanzang Discusses Past Lives and Sun Xingzhe Treats a Broken Arm"; Chapter 69, "The Master Prepares Medicine by Night while the King Discusses Demons at the Banquet"; Chapter 70, "The Demon Releases Smoke and Fire while Wukong Plots to Steal the Purple-Gold Bells"; and Chapter 71, "The Pilgrim Uses a False Name to Subdue the Hou while Guanyin Appears to Vanquish the Demon King"—it becomes evident that the Zhuzi Kingdom is not a disposable backdrop. It echoes, it shifts in color, it is re-occupied, and it takes on different meanings in the eyes of different characters. The fact that it appears across four chapters is not merely a matter of frequency, but a reminder of how much weight this location carries within the structure of the novel. Consequently, a formal encyclopedic entry cannot simply list settings; it must explain how the location continuously shapes conflict and meaning.
The Zhuzi Kingdom First Decides Who is the Guest and Who is the Prisoner
When Chapter 68, "In the Zhuzi Kingdom, Tang Sanzang Discusses Past Lives and Sun Xingzhe Treats a Broken Arm," first presents the Zhuzi Kingdom to the reader, it does not appear as a mere tourist coordinate, but as an entry point into a hierarchy of worlds. The Zhuzi Kingdom is categorized as a "kingdom" among the "mortal realms" and is linked to the boundary chain of the "journey to the West." This means that once a character arrives, they are no longer simply standing on another piece of land, but have stepped into another set of orders, another mode of observation, and another distribution of risk.
This explains why the Zhuzi Kingdom is often more important than its surface topography. Nouns like mountains, caves, kingdoms, palaces, rivers, and temples are merely shells; what truly matters is how they elevate, depress, separate, or enclose the characters. When Wu Cheng'en writes about a location, he is rarely satisfied with "what is here"; he is more concerned with "who will speak louder here, and who will suddenly find themselves with nowhere to go." The Zhuzi Kingdom is a quintessential example of this approach.
Therefore, in any formal discussion of the Zhuzi Kingdom, it must be read as a narrative device rather than being reduced to background information. It exists in a state of mutual explanation with characters like the King of Zhuzi, Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong, and it mirrors spaces such as Heaven, Lingshan, and Flower-Fruit Mountain. Only within this network does the hierarchical sense of the Zhuzi Kingdom truly emerge.
If one views the Zhuzi Kingdom as a "breathing community of ritual and law," many details suddenly click into place. It is not a place established solely by grandeur or eccentricity, but rather one where the characters' actions are first regulated by court ritual, dignity, marriage arrangements, discipline, and the gaze of the crowd. When readers remember it, they do not typically recall the stone steps, the palaces, the currents of the water, or the city walls, but rather the fact that one must adopt a different posture to survive here.
In Chapter 68, "In the Zhuzi Kingdom, Tang Sanzang Discusses Past Lives and Sun Xingzhe Treats a Broken Arm," and Chapter 69, "The Master Prepares Medicine by Night while the King Discusses Demons at the Banquet," the most exquisite aspect of the Zhuzi Kingdom is that it always makes one see the etiquette first, before making one realize that behind that etiquette stand desire, fear, calculation, or discipline.
A close examination of the Zhuzi Kingdom reveals that its greatest strength is not in making everything explicit, but in burying the most critical restrictions within the atmosphere of the scene. Characters often feel a sense of unease first, only later realizing that court ritual, dignity, marriage, discipline, and the public gaze are at work. The space exerts its influence before the explanation arrives; this is where the mastery of writing locations in classical novels truly shines.
Why the Rituals of the Zhuzi Kingdom are Harder to Pass Than the City Gates
The first thing the Zhuzi Kingdom establishes is not a visual impression, but an impression of a threshold. Whether it is "Wukong diagnosing the king's illness" or "prescribing the Wujin Pill," both demonstrate that entering, crossing, staying, or leaving this place is never a neutral act. Characters must first judge whether this is their path, their territory, or their moment; a slight error in judgment transforms a simple passage into an obstruction, a plea for help, a detour, or even a confrontation.
From the perspective of spatial rules, the Zhuzi Kingdom breaks the question of "can I pass?" into several finer queries: Do I have the qualifications? Do I have a justification? Do I have the right connections? What is the cost of forcing my way in? This method of writing is more sophisticated than simply placing a physical obstacle, as it ensures that the problem of the route naturally carries institutional, relational, and psychological pressure. Because of this, whenever the Zhuzi Kingdom is mentioned after Chapter 68, the reader instinctively realizes that another threshold has begun to take effect.
Looking at this style of writing today, it still feels remarkably modern. A truly complex system does not simply present a door marked "No Entry"; instead, it filters you through processes, terrain, rituals, environment, and home-turf relationships long before you arrive. This is precisely the role of the composite threshold that the Zhuzi Kingdom fulfills in Journey to the West.
The difficulty of the Zhuzi Kingdom has never been merely about whether one can get through, but whether one is willing to accept the entire set of premises: court ritual, dignity, marriage, discipline, and the gaze of the crowd. Many characters seem stuck on the road, but what truly halts them is an unwillingness to admit that the rules of this place are temporarily greater than themselves. These moments, where a character is forced by the space to bow or change their tactics, are exactly when the location begins to "speak."
Unlike a mountain path that blocks a traveler with stones, the Zhuzi Kingdom traps people with glances, seating arrangements, marriages, punishments, court rituals, and the expectations of the masses. The more dignified it appears, the harder it is to escape.
There is also a relationship of mutual elevation between the Zhuzi Kingdom and the King of Zhuzi, Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong. Characters bring fame to the location, and the location, in turn, amplifies the characters' status, desires, and shortcomings. Once the two are successfully bound, the reader does not even need the details repeated; simply mentioning the name of the place automatically brings the characters' predicament to the surface.
Who Maintains Dignity in the Zhuzi Kingdom and Who Becomes a Spectacle
In the Zhuzi Kingdom, the distinction between who is on their home turf and who is a guest often determines the shape of a conflict more than the physical appearance of the place itself. The original text describes the rulers or residents as the "King of Zhuzi," and extends the cast to include the King of Zhuzi, Princess Jinsheng, Lord Sai Taisui, and Taishang Laojun. This indicates that the Zhuzi Kingdom was never a vacant plot of land, but a space defined by relations of possession and the right to speak.
Once the home-turf dynamic is established, the posture of the characters changes completely. Some sit poised in the royal court, firmly holding the high ground; others, upon entering, can only seek audiences, request lodging, sneak across borders, or probe the environment—even being forced to trade their usual assertive language for a more humble tone. When read alongside characters like the King of Zhuzi, Lord Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong, it becomes clear that the location itself amplifies the voice of one party over the other.
This is the most noteworthy political implication of the Zhuzi Kingdom. Being on one's "home turf" means more than just knowing the roads, the doors, or the corners of the walls; it means that the local etiquette, the religious offerings, the clans, the royal authority, or the demonic aura by default side with the resident. Thus, the locations in Journey to the West are never merely geographical objects; they are simultaneously objects of power. Once the Zhuzi Kingdom is occupied by someone, the plot naturally slides toward the rules of that party.
Therefore, when writing about the distinction between host and guest in the Zhuzi Kingdom, it should not be understood simply as who lives there. More crucially, it is about how power, bolstered by etiquette and public opinion, co-opts the visitor. Whoever naturally understands the local discourse can push the situation in a direction familiar to them. Home-turf advantage is not an abstract aura, but rather those few beats of hesitation where a newcomer must first guess the rules and test the boundaries.
Comparing the Zhuzi Kingdom with Heaven, Lingshan, and Flower-Fruit Mountain reveals that the human kingdoms in Journey to the West do not merely serve as "local color." They actually function as tests to see how the master and disciples handle institutions and social roles.
In Chapter 68, the Zhuzi Kingdom First Frames the Situation as a Royal Court
In Chapter 68, "Tang Sanzang Discusses Past Lives in the Zhuzi Kingdom; Sun Xingzhe Performs the Three-Fold Arm Break," the direction in which the Zhuzi Kingdom first twists the situation is often more important than the event itself. On the surface, it is "Wukong diagnosing the King's illness," but in reality, the conditions of the characters' actions are being redefined: matters that could have been advanced directly are forced to pass through thresholds, rituals, clashes, or probes. The location does not follow the event; it precedes it, selecting the manner in which the event unfolds.
Such scenes immediately give the Zhuzi Kingdom its own atmospheric pressure. Readers will not only remember who came and went, but will remember that "once here, things will not develop as they do on open ground." From a narrative perspective, this is a vital capability: the location first creates the rules, and then allows the characters to reveal themselves within those rules. Thus, the function of the Zhuzi Kingdom's first appearance is not to introduce the world, but to visualize a hidden law of that world.
If this segment is linked with the King of Zhuzi, Lord Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong, one can more clearly understand why characters expose their true natures here. Some use the home-turf advantage to double down, some use ingenuity to find a temporary way forward, and others suffer immediate setbacks because they do not understand the local order. The Zhuzi Kingdom is not a still life, but a spatial lie detector that forces characters to reveal their hand.
When the Zhuzi Kingdom is first introduced in Chapter 68, the element that truly establishes the scene is the sense that the more dignified the setting, the harder it is to escape immediately. The location does not need to shout that it is dangerous or solemn; the characters' reactions provide the explanation. Wu Cheng'en rarely wastes a stroke in these scenes, because as long as the atmospheric pressure of the space is accurate, the characters will fully play out the drama themselves.
This is a perfect setting for depicting characters losing their usual bravado. Those who usually breeze through obstacles via martial force, cunning, or status find themselves momentarily unable to find a point of attack in a place like the Zhuzi Kingdom, which is wrapped in the constraints of etiquette.
Why the Zhuzi Kingdom Suddenly Becomes a Trap by Chapter 69
By Chapter 69, "The Master of the Heart Prepares Medicine by Night; The Sovereign Discusses Demons at the Banquet," the Zhuzi Kingdom often takes on a different meaning. Earlier, it may have been a threshold, a starting point, a stronghold, or a barrier; later, it may suddenly become a point of memory, an echo chamber, a judge's bench, or a site for the redistribution of power. This is the most sophisticated aspect of the location-writing in Journey to the West: the same place does not always perform a single function; it is relit as character relationships and stages of the journey evolve.
This process of "shifting meaning" is often hidden between "preparing the Wujin Pill" and "stealing the Purple-Gold Bells." The location itself may not have moved, but the reason for the characters' return, the way they perceive the place, and whether they are permitted to enter have all clearly changed. Consequently, the Zhuzi Kingdom is no longer just a space; it begins to embody time: it remembers what happened previously, forcing those who follow to stop pretending that everything is starting from scratch.
If Chapter 70, "The Demon Lord Releases Smoke and Sand-Fire; Wukong Plots to Steal the Purple-Gold Bells," brings the Zhuzi Kingdom back to the narrative forefront, the resonance becomes even stronger. Readers discover that the location is not just effective once, but repeatedly so; it does not create a scene once, but continuously alters the way the story is understood. A formal encyclopedia entry must clarify this layer, as it explains exactly why the Zhuzi Kingdom leaves a lasting impression among so many other locations.
Looking back at the Zhuzi Kingdom in Chapter 69, the most compelling part is usually not that "the story happens again," but that it brings old identities back to the stage. The location acts as a silent archive of previous traces; when characters walk back in, they are no longer stepping on the same ground as the first time, but are entering a field laden with old debts, old impressions, and old relationships.
If adapted to a modern context, the Zhuzi Kingdom is like a city that first co-opts you in the name of welcome, and then traps you layer by layer through connections and rituals. The real difficulty is never entering the city, but rather avoiding being redefined by it.
How the Zhuzi Kingdom Turns a Passing Visit into a Whole Story
The Zhuzi Kingdom's true ability to rewrite a journey into a plot comes from its redistribution of speed, information, and positioning. Wukong's suspended-thread pulse diagnosis, the preparation of medicine to save the King, and the subjugation of Lord Sai Taisui are not mere after-the-fact summaries, but structural tasks continuously executed within the novel. Whenever the characters approach the Zhuzi Kingdom, the originally linear journey forks: some must scout the way, some must call for reinforcements, some must navigate social obligations, and others must rapidly switch strategies between the roles of host and guest.
This explains why, when recalling Journey to the West, many remember not an abstract long road, but a series of plot nodes carved out by specific locations. The more a location creates a divergence in the route, the less flat the plot becomes. The Zhuzi Kingdom is precisely such a space that cuts a journey into dramatic beats: it forces characters to stop, rearranges their relationships, and ensures that conflicts are no longer resolved solely through direct martial force.
From a technical writing perspective, this is more sophisticated than simply adding more enemies. An enemy can only create a single confrontation, but a location can simultaneously generate hospitality, vigilance, misunderstanding, negotiation, pursuit, ambush, diversion, and returns. Thus, it is no exaggeration to say that the Zhuzi Kingdom is not a backdrop, but a plot engine. It rewrites "where to go" into "why it must be done this way" and "why things happen specifically here."
Because of this, the Zhuzi Kingdom is particularly adept at shifting the rhythm. A journey that was moving smoothly forward must suddenly stop, observe, inquire, detour, or endure a moment of frustration upon arriving here. These few beats of delay may seem to slow the pace, but they are actually creating folds in the plot; without such folds, the road in Journey to the West would have only length, and no depth.
The Buddhist, Taoist, and Royal Power and Territorial Order Behind the Zhuzi Kingdom
If one views the Zhuzi Kingdom merely as a curiosity, they miss the underlying order of Buddhism, Taoism, royal authority, and ritual law. The spaces in Journey to the West are never ownerless wilderness; even the mountain ridges, caves, and rivers are woven into a specific territorial structure. Some are closer to the sacred lands of Buddha, some align with the orthodox lineages of the Dao, and others clearly operate under the governance logic of imperial courts, palaces, nations, and borders. The Zhuzi Kingdom sits precisely where these various orders interlock.
Consequently, its symbolic meaning is rarely an abstract notion of "beauty" or "danger," but rather a demonstration of how a particular worldview manifests on the ground. This is a place where royal power transforms hierarchy into visible space, where religion turns cultivation and incense offerings into tangible gateways, and where demon forces turn the acts of seizing mountains, occupying caves, and blocking roads into an alternative form of local governance. In other words, the cultural weight of the Zhuzi Kingdom comes from its ability to turn abstract concepts into a living scene that can be walked, obstructed, and contested.
This perspective also explains why different locations evoke different emotions and rituals. Certain places naturally demand silence, worship, and gradual progression; others naturally require breaching gates, smuggling, and breaking arrays; still others appear as homes on the surface, but are actually buried with meanings of displacement, exile, return, or punishment. The cultural value of reading the Zhuzi Kingdom lies in how it compresses abstract order into a spatial experience that can be felt physically.
The cultural weight of the Zhuzi Kingdom must also be understood through the lens of "how a worldly kingdom weaves institutional pressure into daily life." The novel does not start with an abstract concept and then casually attach a backdrop to it; instead, it allows the concept to grow directly into a place that can be traversed, blocked, or fought over. Thus, the location becomes the physical embodiment of the concept, and every time a character enters or exits, they are in a direct, visceral collision with that worldview.
Placing the Zhuzi Kingdom Back into Modern Institutions and Psychological Maps
When placed within the experience of a modern reader, the Zhuzi Kingdom is easily read as an institutional metaphor. An "institution" is not necessarily a government office or a set of documents; it can be any organizational structure that first dictates qualifications, procedures, tone, and risk. Upon arriving in the Zhuzi Kingdom, one must first change their way of speaking, their pace of action, and their path for seeking help—a situation very similar to the plight of a person today within complex organizations, boundary systems, or highly stratified spaces.
At the same time, the Zhuzi Kingdom often carries the weight of a psychological map. It may feel like a hometown, a threshold, a testing ground, a place of old memories from which one cannot return, or a location that, upon approach, forces out old traumas and former identities. This ability to "link space with emotional memory" gives it far more explanatory power in contemporary reading than mere scenery. Many places that seem like supernatural legends can actually be read as the anxieties of belonging, institutions, and boundaries felt by modern people.
A common modern misreading is to view such locations as "scenery boards required by the plot." However, a truly sophisticated reading reveals that the location itself is a narrative variable. To ignore how the Zhuzi Kingdom shapes relationships and routes is to overlook a layer of Journey to the West. The greatest reminder it leaves for the contemporary reader is precisely this: environments and institutions are never neutral; they are always stealthily deciding what a person can do, what they dare to do, and the posture in which they do it.
In modern terms, the Zhuzi Kingdom is very much like a city system that welcomes you while simultaneously defining you. A person is not necessarily blocked by a wall, but more often by the occasion, the qualification, the tone, and an invisible tacit understanding. Because this experience is not far removed from modern life, these classical locations do not feel dated; rather, they feel strangely familiar.
Narrative Hooks for Writers and Adapters
For writers, the most valuable aspect of the Zhuzi Kingdom is not its established fame, but the set of portable narrative hooks it provides. As long as the framework of "who owns the home turf, who must cross the threshold, who is silenced here, and who must change their strategy" is preserved, the Zhuzi Kingdom can be rewritten as a powerful narrative device. Seeds of conflict grow almost automatically, because the spatial rules have already divided the characters into those with the advantage, those at a disadvantage, and those in danger.
It is equally suited for film, television, and fan adaptations. The greatest fear of an adapter is to copy a name without capturing why the original work succeeded; what can truly be taken from the Zhuzi Kingdom is how it binds space, character, and event into a cohesive whole. When one understands why "Wukong diagnosing the king's illness" and "prescribing the Wujin Pill" must happen here, an adaptation will not be a mere replication of scenery, but will preserve the potency of the original.
Furthermore, the Zhuzi Kingdom provides excellent experience in mise-en-scène. How characters enter the scene, how they are perceived, how they fight for a position to speak, and how they are forced into their next move—these are not technical details added during late-stage writing, but are decided by the location from the start. For this reason, the Zhuzi Kingdom is more like a reusable writing module than a simple place name.
The most valuable part for a writer is the clear adaptation path the Zhuzi Kingdom provides: first, surround the character with etiquette and ritual, then let them discover they are losing their initiative. As long as this core is maintained, even if moved to a completely different genre, one can still write with the power of the original—the sense that "once a person arrives at a place, the posture of their fate changes first." The interaction between this place and characters and locations such as the King of Zhuzi, Sai Taisui, Taishang Laojun, Tang Sanzang, Sun Wukong, Heavenly Palace, Lingshan, and Flower-Fruit Mountain serves as the best possible material library.
Turning the Zhuzi Kingdom into Levels, Maps, and Boss Routes
If the Zhuzi Kingdom were converted into a game map, its most natural positioning would not be a simple sightseeing area, but a level node with clear "home turf" rules. It could accommodate exploration, map layering, environmental hazards, faction control, route switching, and phased objectives. If a Boss battle is required, the Boss should not simply be waiting at the finish line, but should embody how the location naturally favors the home team. This aligns with the spatial logic of the original work.
From a mechanical perspective, the Zhuzi Kingdom is particularly suited for a regional design of "understand the rules first, then find the path." Players would not just fight monsters, but would also need to judge who controls the entrance, where environmental hazards are triggered, where they can sneak through, and when they must seek outside help. Only when these are paired with the character abilities of King of Zhuzi, Sai Taisui, Taishang Laojun, Tang Sanzang, and Sun Wukong will the map have the true flavor of Journey to the West, rather than being a mere superficial copy.
As for more detailed level design, it could revolve around regional layout, Boss pacing, route branching, and environmental mechanisms. For example, the Zhuzi Kingdom could be split into three stages: the Preliminary Threshold Zone, the Home-Turf Suppression Zone, and the Reversal Breakthrough Zone. This would force players to first decipher the spatial rules, then seek a window for counter-action, and finally enter combat or complete the level. This gameplay is not only closer to the original text but also turns the location itself into a "speaking" game system.
If this flavor were translated into gameplay, the Zhuzi Kingdom would be best suited not for a linear monster-grind, but for a regional structure of "social probing, navigating rules, and then seeking paths for escape and counter-attack." The player is first educated by the location, and then learns to utilize the location in return. When they finally win, they have not just defeated an enemy, but have overcome the rules of the space itself.
Conclusion
The reason the Zhuzi Kingdom maintains a stable presence throughout the long journey of Journey to the West is not because of its resonant name, but because it truly participates in the orchestration of the characters' fates. Wukong performed the Suspended-Thread Pulse Diagnosis, provided the Threaded Prescription to save the king, and subdued Lord Sai Taisui; thus, it always carries more weight than a mere backdrop.
Writing locations in this manner is one of Wu Cheng'en's greatest talents: he grants space its own narrative agency. To truly understand the Zhuzi Kingdom is to understand how Journey to the West compresses its worldview into a living scene—one that can be traversed, collided with, and lost and then recovered.
A more human way of reading is to treat the Zhuzi Kingdom not merely as a conceptual term in a setting, but as an experience that manifests physically. The fact that characters pause, catch their breath, or change their minds upon arriving here proves that this location is not a label on a page, but a space within the novel that forces people to transform. Once this point is grasped, the Zhuzi Kingdom evolves from something one simply "knows exists" into a place where one can "feel why it has always remained in the book." For this reason, a truly great encyclopedia of locations should not just organize data; it should recapture the atmospheric pressure of the setting. After reading, one should not only know what happened there but also vaguely sense why the characters felt constrained, slowed down, hesitant, or suddenly sharp. What makes the Zhuzi Kingdom worth preserving is precisely this power to press the story back into the flesh of the characters.
Frequently Asked Questions
What is the Zhuzi Kingdom, and why has the king been gravely ill for three years? +
The Zhuzi Kingdom is a realm encountered on the journey to obtain the scriptures. Its king fell into a deep, incurable melancholy after his queen was forcibly abducted into a cave by the demon Sai Tai Sui three years prior. This story unfolds from chapters sixty-eight to seventy-one and serves as a…
What method did Sun Wukong use to diagnose the King of Zhuzi? +
Wukong employed the "Suspended-Thread Pulse Diagnosis," suspending three fine threads over three pulse points on the king's body to perceive the pulse from behind a wall or curtain. This method is based on traditional Chinese medical lore; in the book, it showcases Wukong's multifaceted talents and…
What is the Wujin Pill that Wukong prepared for the king, and what makes it special? +
The Wujin Pill is a medicinal pellet personally formulated by Wukong. Using horse urine as the primary medicinal catalyst combined with various herbs, it specifically treats the stagnation of qi caused by the king's long-term depression. After taking the medicine, the king was indeed cured. This…
Who is Sai Tai Sui, and what is his relationship with the Queen of Zhuzi? +
Sai Tai Sui is a demon who descended to the mortal realm; he was originally the Golden-Haired Hou, the mount of Guanyin. After descending, he forcibly abducted the Queen of Zhuzi to live with him in his cave, causing the king to fall ill from longing for his wife and leaving the kingdom in a state…
At what stage of the journey to the scriptures does the Zhuzi Kingdom appear? +
The Zhuzi Kingdom appears in chapter sixty-eight, when more than half of the journey has been completed. By this time, the master and disciples are well-experienced. Wukong's appointment as the royal physician is a highlight of this stage, demonstrating the diversification of the narrative in the…
After Sai Tai Sui was subdued, what happened to the King and Queen of Zhuzi? +
Wukong defeated Sai Tai Sui, and the demon's true form was taken away (Guanyin reclaimed the Golden-Haired Hou). The queen was able to return from the demon's cave and reunite with the king. With the queen's return, the king's chronic illness was completely cured, stability returned to the Zhuzi…