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Void-Trap Mountain

A mountain haunted by the Gold-Nosed White-Haired Mouse Demon who sought to deceive Tang Sanzang and was eventually subdued by Li Jing and his daughter.

Void-Trap Mountain Mountain Range Demon Mountain Journey to the West
Published: April 5, 2026
Last Updated: April 5, 2026

Void-Trap Mountain acts as a rigid boundary stretching across the long road; the moment a character encounters it, the plot shifts instantly from a steady journey to a series of trials. While the CSV might summarize it simply as "the mountain where the Gold-Nosed White-Haired Mouse Demon dwells," the original text portrays it as a form of atmospheric pressure that exists prior to any character's action. Whenever a character approaches this place, they must first answer questions regarding their route, identity, qualifications, and the nature of the home turf. This is why Void-Trap Mountain's presence is often felt not through a buildup of page count, but because its mere appearance shifts the gears of the situation.

When viewed within the larger spatial chain of the pilgrimage, its role becomes even clearer. It does not exist in a loose parallel with the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie, but rather defines them. Who holds authority here, who suddenly loses their confidence, who feels at home, and who feels thrust into a foreign land—all these factors determine how the reader understands this place. When contrasted with Heaven, Lingshan, and Flower-Fruit Mountain, Void-Trap Mountain resembles a gear specifically designed to rewrite itineraries and the distribution of power.

Looking at the sequence of chapters from Chapter 80, "The Maiden Nurtures Yang to Seek a Mate, the Mind Monkey Protects His Master and Discerns the Demon," Chapter 81, "At Zhenhai Temple the Mind Monkey Knows the Monster, in the Black Pine Forest the Three Seek Their Master," Chapter 82, "The Maiden Seeks Yang, the Primordial Spirit Protects the Way," and Chapter 83, "The Mind Monkey Recognizes the Pill-Head, the Maiden Returns to Her True Nature," it is evident that Void-Trap Mountain is not a disposable piece of scenery. It echoes, it changes color, it is re-occupied, and it takes on different meanings in the eyes of different characters. The fact that it appears four times is not merely a matter of statistical frequency or rarity, but a reminder of how much weight this location carries within the structure of the novel. Consequently, a formal encyclopedic entry cannot simply list settings; it must explain how the mountain continuously shapes conflict and meaning.

Void-Trap Mountain as a Blade Across the Path

When Chapter 80, "The Maiden Nurtures Yang to Seek a Mate, the Mind Monkey Protects His Master and Discerns the Demon," first presents Void-Trap Mountain to the reader, it does not appear as a mere geographical coordinate, but as a gateway to a different level of existence. Void-Trap Mountain is categorized as a "Demon Mountain" among "Mountain Ranges" and is linked to the boundary chain of the "pilgrimage route." This means that once a character arrives, they are no longer simply standing on another piece of land, but have stepped into a different order, a different mode of perception, and a different distribution of risk.

This explains why Void-Trap Mountain is often more significant than its surface topography. Nouns like mountains, caves, kingdoms, palaces, rivers, and temples are merely shells; what truly carries weight is how they elevate, depress, isolate, or surround the characters. Wu Cheng'en was rarely satisfied with merely describing "what is here" when writing about a location; he was more concerned with "who will speak louder here, and who will suddenly find themselves with no way forward." Void-Trap Mountain is a quintessential example of this approach.

Therefore, any formal discussion of Void-Trap Mountain must treat it as a narrative device rather than reducing it to background information. It exists in mutual explanation with characters like the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie, and mirrors spaces such as Heaven, Lingshan, and Flower-Fruit Mountain. Only within this network does the sense of world-hierarchy in Void-Trap Mountain truly emerge.

If one views Void-Trap Mountain as a "boundary node that forces a change in posture," many details suddenly click into place. It is not a place established solely by grandeur or eccentricity, but one that regulates character action through its entrances, perilous paths, elevation changes, gatekeepers, and the cost of passage. Readers remember it not for its stone steps, palaces, waters, or city walls, but for the fact that one must adopt a different way of existing here.

Comparing Chapter 80, "The Maiden Nurtures Yang to Seek a Mate, the Mind Monkey Protects His Master and Discerns the Demon," and Chapter 81, "At Zhenhai Temple the Mind Monkey Knows the Monster, in the Black Pine Forest the Three Seek Their Master," the most striking characteristic of Void-Trap Mountain is that it acts as a rigid edge that always forces a deceleration. No matter how urgent the characters' needs, upon arriving here, they are first questioned by the space itself: by what right do you pass?

A closer look at Void-Trap Mountain reveals that its greatest strength is not in making everything explicit, but in burying the most critical restrictions within the atmosphere. Characters often feel an initial sense of unease before realizing that the entrance, the perilous path, the elevation, the gatekeepers, and the cost of passage are at work. The space exerts its influence before the explanation does; this is where the mastery of classical novels in depicting location truly shines.

How Void-Trap Mountain Dictates Who May Enter and Who Must Retreat

The first thing Void-Trap Mountain establishes is not a visual impression, but an impression of a threshold. Whether it is "the Mouse Demon capturing Tang Sanzang" or "Wukong ascending to Heaven to lodge a complaint," it is clear that entering, crossing, staying, or leaving this place is never a neutral act. Characters must first judge whether this is their path, their territory, or their moment; a slight error in judgment transforms a simple passage into an obstruction, a plea for help, a detour, or even a confrontation.

In terms of spatial rules, Void-Trap Mountain breaks the question of "can I pass" into several finer inquiries: do I have the qualification, the support, the social connections, or the means to break through the door? This method is more sophisticated than simply placing an obstacle in the way, as it imbues the problem of the route with institutional, relational, and psychological pressure. Because of this, whenever Void-Trap Mountain is mentioned after Chapter 80, the reader instinctively realizes that another threshold has come into play.

Viewing this technique today, it still feels remarkably modern. A truly complex system does not simply present a door marked "No Entry"; instead, it filters the individual through processes, terrain, etiquette, environment, and home-turf dynamics before they even arrive. This is precisely the type of composite threshold that Void-Trap Mountain provides in Journey to the West.

The difficulty of Void-Trap Mountain is never just about whether one can get through, but whether one is willing to accept the entire set of prerequisites: the entrance, the perilous path, the elevation, the gatekeepers, and the cost of passage. Many characters seem stuck on the road, but what truly halts them is a refusal to admit that the rules of this place are temporarily greater than themselves. These moments, where a character is forced by the space to bow or change their tactics, are exactly when the location begins to "speak."

The relationship between Void-Trap Mountain and the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie often exists without the need for long dialogues. Simply by seeing who stands on the heights, who guards the entrance, and who knows the detours, the dynamic of host and guest, strength and weakness, is immediately established.

There is also a relationship of mutual elevation between Void-Trap Mountain and the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie. Characters bring fame to the location, and the location in turn amplifies the characters' identities, desires, and shortcomings. Once this bond is successfully forged, the reader does not even need a retelling of the details; the mere mention of the place name causes the characters' predicament to surface automatically.

Who Holds the Home Field in Void-Trap Mountain and Who Is Silenced

In Void-Trap Mountain, the question of who is on their home turf and who is a guest often determines the shape of a conflict more than the physical appearance of the place itself. The original records identify the ruler or resident as the Gold-Nosed White-Haired Mouse Demon, and expand the related cast to include the Mouse Demon, Li Jing, Nezha, and Sun Wukong. This indicates that Void-Trap Mountain was never a vacant lot, but a space defined by relationships of possession and the right to speak.

Once the home-field dynamic is established, the posture of the characters changes completely. Some sit in Void-Trap Mountain as if presiding over a royal court, firmly holding the high ground; others, upon entering, can only seek audiences, request lodging, sneak through, or probe the situation, sometimes even forced to trade their originally assertive language for a more humble tone. When read alongside characters like the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie, one discovers that the location itself amplifies the voice of one party.

This is the most noteworthy political implication of Void-Trap Mountain. A "home field" means more than just knowing the roads, the doors, or the corners of the walls; it means that the etiquette, the incense, the lineage, the royal authority, or the demonic aura by default stand on one side. Thus, the locations in Journey to the West are never merely geographical objects; they are simultaneously objects of power. Once Void-Trap Mountain is occupied by someone, the plot naturally slides toward the rules of that party.

Therefore, when writing about the distinction between host and guest in Void-Trap Mountain, it should not be understood simply as who lives there. More crucially, power often stands at the door rather than behind it; whoever naturally understands the discourse of the place can push the situation in a direction familiar to them. Home-field advantage is not an abstract aura, but those few beats of hesitation where a newcomer must first guess the rules and probe the boundaries.

Reading Void-Trap Mountain alongside Heaven, Lingshan, and Flower-Fruit Mountain makes it easier to understand why Journey to the West is so adept at writing "the road." What truly makes a journey dramatic is never how far one has traveled, but the fact that one always encounters these nodes that change the posture of conversation.

Where Void-Trap Mountain Twists the Situation in Chapter 80

In Chapter 80, "The Fair Maiden Nurtures Yang to Seek a Spouse, the Mind Monkey Protects His Master and Recognizes the Demon," where Void-Trap Mountain first twists the situation is often more important than the event itself. On the surface, it is the "Mouse Demon capturing Tang Sanzang," but in reality, what is being redefined are the conditions of the characters' actions: matters that could have been advanced directly are forced, by Void-Trap Mountain, to first pass through thresholds, rituals, clashes, or probes. The location does not appear after the event; it precedes the event, selecting the manner in which the event occurs.

Such scenes immediately give Void-Trap Mountain its own atmospheric pressure. Readers will not only remember who came and who went, but will remember that "once you arrive here, things will not develop as they do on level ground." From a narrative perspective, this is a vital capability: the location first creates the rules, and then allows the characters to reveal themselves within those rules. Thus, the function of Void-Trap Mountain's first appearance is not to introduce the world, but to visualize a hidden law of that world.

If this segment is viewed in connection with the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie, it becomes clearer why characters expose their true natures here. Some use the home-field advantage to raise the stakes, some rely on ingenuity to find a temporary path, and others suffer immediately because they do not understand the order of the place. Void-Trap Mountain is not a still life, but a spatial lie detector that forces characters to declare their positions.

When Chapter 80 first brings Void-Trap Mountain to the fore, what truly establishes the scene is that sharp, head-on force that brings people to an immediate halt. The location does not need to shout its danger or solemnity; the characters' reactions provide the explanation. Wu Cheng'en wastes very few words in these scenes, for as long as the atmospheric pressure of the space is accurate, the characters will fully play out the drama themselves.

Void-Trap Mountain is also the ideal place to write physical reactions: standing still, looking up, stepping aside, probing, retreating, or circling around. Once the space is sharp enough, human movement automatically becomes theater.

Why Void-Trap Mountain Takes on a Different Meaning in Chapter 81

By Chapter 81, "The Mind Monkey Recognizes the Monster at Zhenhai Temple, the Three Companions Seek Their Master in the Black Pine Forest," Void-Trap Mountain often takes on a different meaning. Previously, it may have been merely a threshold, a starting point, a stronghold, or a barrier; later, it may suddenly become a point of memory, an echo chamber, a judge's bench, or a site for the redistribution of power. This is the most sophisticated aspect of the writing of locations in Journey to the West: the same place will not always perform a single function; it is relit as character relationships and stages of the journey evolve.

This process of "changing meaning" is often hidden between "Wukong ascending to Heaven to lodge a complaint" and "Li Jing and Nezha capturing the demon." The location itself may not have moved, but why the characters return, how they look at it again, and whether they can enter again have all clearly changed. Thus, Void-Trap Mountain is no longer just a space; it begins to bear time: it remembers what happened previously, forcing those who follow to be unable to pretend that everything is starting from scratch.

If Chapter 82, "The Fair Maiden Seeks Yang, the Primal Spirit Protects the Way," brings Void-Trap Mountain back to the narrative forefront, that resonance becomes even stronger. The reader discovers that the place is not just effective once, but repeatedly effective; it does not just create a single scene, but continuously alters the mode of understanding. A formal encyclopedic entry must clarify this layer, as it explains exactly why Void-Trap Mountain leaves a lasting memory among so many locations.

Looking back at Void-Trap Mountain in Chapter 81, the most rewarding part is usually not that "the story happens again," but that it extends a single pause into a pivot for an entire plot segment. The location is like a quiet archive of the traces left behind; when characters walk back in, they are no longer stepping on the same ground as the first time, but into a field carrying old debts, old impressions, and old relationships.

Transposed into a modern context, Void-Trap Mountain is like any entrance that says "theoretically passable," but in reality requires qualifications and connections at every turn. It makes one realize that boundaries are not always marked by walls; sometimes, atmosphere alone is enough.

How Void-Trap Mountain Rewrites Travel into Plot

Void-Trap Mountain's true ability to rewrite travel into plot comes from its capacity to redistribute speed, information, and positioning. The three transformations of the Mouse Demon to deceive Tang Sanzang and the father-daughter effort of Li Jing to capture the demon are not mere post-hoc summaries, but structural tasks continuously executed within the novel. As soon as characters approach Void-Trap Mountain, the originally linear itinerary forks: some must scout the way, some must call for reinforcements, some must navigate social obligations, and some must quickly switch strategies between the home field and the guest field.

This explains why, when many recall Journey to the West, they remember not an abstract long road, but a series of plot nodes carved out by locations. The more a location creates a divergence in the route, the less flat the plot becomes. Void-Trap Mountain is precisely such a space that cuts a journey into dramatic beats: it makes characters stop, allows relationships to be rearranged, and ensures that conflicts are no longer resolved solely through direct force.

From a technical writing perspective, this is more sophisticated than simply adding enemies. An enemy can only create a single confrontation, but a location can conveniently create reception, vigilance, misunderstanding, negotiation, pursuit, ambush, diversion, and return. Thus, it is no exaggeration to say that Void-Trap Mountain is not a backdrop, but a plot engine. It rewrites "where to go" into "why one must go this way, and why things happen specifically here."

Because of this, Void-Trap Mountain is exceptionally good at cutting the rhythm. A journey that was proceeding smoothly must, upon arriving here, first stop, first look, first ask, first detour, or first swallow one's pride. These few beats of delay seem to slow things down, but they are actually creating folds in the plot; without such folds, the roads of Journey to the West would have only length, and no depth.

Buddhist, Daoist, and Imperial Power and Regional Order Behind Void-Trap Mountain

If one views Void-Trap Mountain merely as a spectacle, they miss the underlying order of Buddhism, Daoism, imperial power, and ritual propriety. The spaces in Journey to the West are never ownerless wilderness; even the mountain ranges, caves, and rivers are woven into a specific regional structure. Some are closer to the sacred lands of the Buddhist realm, some align with the orthodox lineages of the Daoist sects, and others clearly operate under the governance logic of imperial courts, palaces, kingdoms, and borders. Void-Trap Mountain sits precisely where these orders intersect and interlock.

Consequently, its symbolic meaning is rarely an abstract notion of "beauty" or "danger," but rather a manifestation of how a specific worldview is grounded in reality. This is a place where imperial power renders hierarchy as a visible space, where religion transforms cultivation and incense-offerings into tangible gateways, and where demon forces turn the acts of seizing mountains, occupying caves, and blocking roads into a localized art of rule. In other words, the cultural weight of Void-Trap Mountain stems from its ability to turn abstract concepts into a living scene that can be traversed, obstructed, and contested.

This perspective also explains why different locations evoke distinct emotions and protocols. Certain places naturally demand silence, worship, and gradual progression; others naturally require breaking through gates, smuggling, and shattering arrays; still others appear as homes on the surface but are deeply embedded with meanings of displacement, exile, return, or punishment. The cultural value of reading Void-Trap Mountain lies in how it compresses abstract order into a spatial experience that can be felt physically.

The cultural weight of Void-Trap Mountain must also be understood through the lens of how "boundaries transform the problem of passage into a question of qualification and courage." The novel does not start with an abstract concept and then casually attach a backdrop to it; instead, it allows the concept to grow directly into a place that can be walked, blocked, and fought over. Locations thus become the physical embodiment of ideas, and every time a character enters or exits, they are in a visceral collision with that worldview.

Placing Void-Trap Mountain Back into Modern Institutions and Psychological Maps

When placed within the experience of a modern reader, Void-Trap Mountain can easily be read as an institutional metaphor. An "institution" is not necessarily a government office or a set of documents; it can be any organizational structure that first dictates qualifications, procedures, tone, and risks. The fact that a person must change their way of speaking, their pace of action, and their path of seeking help upon arriving at Void-Trap Mountain is very similar to the plight of a modern person within complex organizations, boundary systems, or highly stratified spaces.

At the same time, Void-Trap Mountain often carries the distinct flavor of a psychological map. It may resemble a hometown, a threshold, a trial ground, a place of no return, or a location that, upon closer approach, forces out old traumas and old identities. This ability to "link space with emotional memory" gives it far more explanatory power in contemporary reading than mere scenery. Many places that seem like supernatural legends can actually be read as the anxieties of belonging, institutions, and boundaries felt by modern people.

A common modern misreading is to view such locations as "scenery boards required by the plot." However, a truly sophisticated reading reveals that the location itself is a narrative variable. To ignore how Void-Trap Mountain shapes relationships and routes is to view Journey to the West superficially. The greatest reminder it leaves for the contemporary reader is this: environments and institutions are never neutral; they are always stealthily determining what a person can do, what they dare to do, and the posture in which they do it.

In modern terms, Void-Trap Mountain is much like an entry system that claims to be passable but requires "knowing the right people" at every turn. A person is not necessarily blocked by a wall, but more often by the occasion, their qualifications, their tone, and an invisible tacit understanding. Because this experience is not far removed from modern life, these classical locations do not feel dated; on the contrary, they feel strikingly familiar.

Setting Hooks for Writers and Adapters

For writers, the most valuable aspect of Void-Trap Mountain is not its established fame, but the complete set of portable "setting hooks" it provides. As long as the skeleton of "who owns the home turf, who must cross the threshold, who is silenced here, and who must change strategy" is preserved, Void-Trap Mountain can be rewritten into a powerful narrative device. Seeds of conflict grow almost automatically, because the spatial rules have already divided the characters into those with the upper hand, those at a disadvantage, and those in danger.

It is equally suited for film, television, and fan adaptations. Adapters often fear copying only a name without understanding why the original worked; what can truly be taken from Void-Trap Mountain is how it binds space, characters, and events into a single entity. Once you understand why "the Gold-Nosed White-Haired Mouse Demon capturing Tang Sanzang" or "Wukong ascending to heaven to lodge a complaint" must happen here, an adaptation will be more than just a replication of scenery—it will preserve the intensity of the original.

Furthermore, Void-Trap Mountain provides excellent experience in mise-en-scène. How characters enter the scene, how they are perceived, how they fight for a chance to speak, and how they are forced into their next move—these are not technical details added during late-stage writing, but are determined by the location from the start. Because of this, Void-Trap Mountain is more like a reusable writing module than a mere place name.

The most valuable part for a writer is the clear path to adaptation that Void-Trap Mountain provides: first let the space ask the question, then let the character decide whether to force their way in, detour, or seek help. As long as this core is maintained, even if moved to a completely different genre, you can still capture that power from the original where "the moment a person arrives at a place, the posture of their fate changes." Its interconnection with characters and places like the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, Zhu Bajie, the Heavenly Palace, Lingshan, and Flower-Fruit Mountain serves as the finest material library.

Turning Void-Trap Mountain into Levels, Maps, and Boss Routes

If Void-Trap Mountain were converted into a game map, its most natural positioning would not be a simple sightseeing area, but a level node with clear "home turf" rules. It could accommodate exploration, map layering, environmental hazards, faction control, route switching, and phased objectives. If a boss fight is required, the boss should not simply be waiting at the finish line, but should embody how the location naturally favors the home team. Only this aligns with the spatial logic of the original work.

From a mechanical perspective, Void-Trap Mountain is especially suited for a regional design of "understand the rules first, then find the path." Players would not just fight monsters, but would need to judge who controls the entrance, where environmental hazards are triggered, where they can sneak through, and when they must rely on external aid. Only by pairing these with the character abilities of the Gold-Nosed White-Haired Mouse Demon, Nezha, Sun Wukong, Tang Sanzang, and Zhu Bajie would the map have the true flavor of Journey to the West, rather than being a mere superficial copy.

As for more detailed level design, it could revolve around regional layout, boss pacing, branching paths, and environmental mechanisms. For example, Void-Trap Mountain could be split into three stages: the Pre-Threshold Zone, the Home-Turf Suppression Zone, and the Reversal Breakthrough Zone. This would force players to first decipher the spatial rules, then find a window for counter-action, and finally enter combat or complete the level. This gameplay is not only closer to the original text but also turns the location itself into a "speaking" game system.

If this flavor were translated into gameplay, Void-Trap Mountain would be best suited not for a linear "hack-and-slash" experience, but for a regional structure of "observing the threshold, cracking the entrance, enduring the suppression, and then completing the crossing." The player is first educated by the location, then learns to utilize the location in reverse; when they finally win, they have defeated not just the enemy, but the rules of the space itself.

Closing Remarks

The reason Void-Trap Mountain maintains a stable presence throughout the long journey of Journey to the West is not because of its resounding name, but because it truly participates in the orchestration of the characters' fates. The Rat Demon’s three transformations to deceive Tang Sanzang, and the subsequent efforts of Li Jing, Pagoda-Bearing Heavenly King and his daughter to capture the demon, ensure that this location carries more weight than a mere piece of scenery.

Writing a location in this manner is one of Wu Cheng'en's greatest talents: he grants space its own narrative agency. To truly understand Void-Trap Mountain is to understand how Journey to the West compresses its world-view into a living scene—one that can be traversed, collided with, and lost then recovered.

A more human way to read this is to stop treating Void-Trap Mountain as a mere conceptual term and instead remember it as an experience that weighs upon the body. The fact that characters pause, catch their breath, or change their minds upon arriving here proves that this location is not a label on a page, but a space within the novel that forces characters to transform. Once this point is grasped, Void-Trap Mountain ceases to be a place one simply "knows exists" and becomes a place where one can "feel why it has always remained in the book." For this reason, a truly great encyclopedia of locations should not merely organize data; it should restore the atmospheric pressure of the scene. After reading, one should not only know what happened there but also vaguely sense why the characters felt tense, slowed down, hesitated, or suddenly became sharp. What makes Void-Trap Mountain worth preserving is precisely this power to press the story back into the human experience.

Frequently Asked Questions

What is Void-Trap Mountain, and what kind of demon dwells there? +

Void-Trap Mountain is a demon-infested peak on the journey to the west, serving as the lair for the Gold-Nosed White-Haired Mouse Demon (a mouse demon from the area surrounding the Webbed-Silk Cave). The story unfolds between chapters eighty and eighty-three, marking one of the later segments of the…

What methods did the Mouse Demon use to capture Tang Sanzang? +

The Mouse Demon shifted her form multiple times, first disguising herself as a frail woman to garner sympathy. Seizing this opportunity, she lured Tang Sanzang into the mountains to capture him. By exploiting Tang Sanzang's compassionate and soft-hearted nature, she used emotional deception rather…

Why was Sun Wukong unable to defeat the Mouse Demon directly? +

The Mouse Demon escaped repeatedly by utilizing her divine ability to burrow through the earth. Wukong found it impossible to subdue her through direct magical combat. Furthermore, because the Mouse Demon was connected to a specific power, Wukong's solo efforts proved ineffective, forcing him to…

How did Wukong eventually resolve the crisis at Void-Trap Mountain? +

Wukong ascended to heaven to request aid from Li Jing, the Pagoda-Bearing Heavenly King. Nezha, the son of Li Jing, accompanied him down to the mortal realm. Since the Mouse Demon was originally a spiritual mouse that had stolen and eaten the lamp oil of the Great Emperor Zhenwu, it required an…

At what stage of the journey does the story of Void-Trap Mountain take place? +

The events of Void-Trap Mountain occur around chapter eighty. By this point, the master and disciples had completed more than half of their westward journey and were in the final stretches approaching Lingshan. This episode demonstrates that the latter part of the pilgrimage was still fraught with…

After the Mouse Demon was subdued, was the threat of Void-Trap Mountain completely eliminated? +

Once the Mouse Demon was killed, the demonic menace of Void-Trap Mountain was quelled. Tang Sanzang was rescued, and the party continued their journey west. This location does not appear again in subsequent plots, serving as one of the cases on the journey where a demon mountain is cleared by the…

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